First of all, to all of you solo developers, I have to say, you are awesome! Because working solo is rough.
Yesterday I finished my first Ludum Dare game jam project. I decided to work solo for this, so I can test my Unity skills. It was definitely hard. This was the first time I worked solo on a game jam project.
After going to the Unity introduction to VR workshop last month, I initially wanted to create a VR content for Google Cardboard, since it is the only VR device I have access to. However, I didn’t bother to look into any toolkit or environment for it. So on Friday night, I spent too much time to figure out how to get the app working on my phone. I managed to have a 360 view of a skybox, but that was about it. After spending more time that I want onto just compiling properly, I decide to scrap the idea of building on android device. Instead, I pick PC platform, and stick with first person view game, so in the future WHEN I have more time, I can convert this project into VR experience as intended.
Therefore, Detective Alice is completed. I was responsible for the design, programming and 3D art. I found sound effects from a few free sound sites. Music was done by a good friend, Niki Wonoto. I didn’t get to do any art until the last 8 hours of the development. By the time this project was submitted, it was only 15 minutes away from the deadline.