Author Archives: chinnie

Happy New Year!

By | January 5, 2017

Happy new year, everyone!  We hope all of you managed to get some relaxing break over the holiday. We sure did. I wrapped up my last contract work right after Christmas. Currently I am looking for new opportunities for 3D environmental artist. In the meantime, both me and PG will be working on a new… Read More »

Ludum Dare 37 – Mischievous Room VR

By | December 16, 2016

I’ve been wanting to try a flying VR experience for a while. We finally got our HTC Vive about 1.5 months ago. So last week, in preparation for Ludum Dare 37, I was looking into some flying mechanics. Of course, as the game jam started, it announced its theme of “One Room”.  I face-palmed. Then… Read More »

Immerse Conference

By | October 16, 2016

Last week I spent two days volunteering for Immerse, a VR/AR conference held in Bellevue, WA. At first, I didn’t even plan to attend this event, since it was right before Steam Dev Days. However, after getting information that I can get free pass in exchange for ‘a few hours of volunteering’, I jumped at… Read More »

Chinnie’s Portfolio

By | October 9, 2016

Yay! After months of procrastinating, I finally finished setting up my portfolio. I have been doing contract work for Mr. Tired Media on a visual novel/dungeon crawling zombie game called Undead Darlings ~No Cure for Love~. I am responsible to create some props and environmental art for a few dungeons. You can view my portfolio… Read More »

Category: art

October Activities

By | October 1, 2016

Wow, October is definitely busy, especially for VR/AR/mixed reality fans. We have Google announcements, then Oculus OC3 announcements. Here in Seattle, there will be one-day VR conference in Bellevue, Immerse on October 11th. The next two days after that, on October 12 and 13, is Steam Dev Days. I will be attending these two events,… Read More »

Busy September!

By | August 31, 2016

September will be a crazy busy month for us. First, we have PAX Dev, then PAX. Then in mid September, both PG and I sign up for Seattle VR Hackaton. Yes, the same event I missed back in April is back, and we’re not going to miss it this time. So I will post up… Read More »

Ludum Dare 36 – Cat Ball VR

By | August 30, 2016

Yes, another Ludum Dare is finished! A few weeks ago, our friend Sean Siem lent us his Vive DK VR system. PG and I got to play around with it and tried a bunch of free demo from Steam. For this Ludum Dare session, I decided to make a VR experience, involving cat. During HoloHack,… Read More »

Women VR/AR Create-a-thon

By | June 9, 2016

Yesterday, I went to an All-Women Hackaton event, organized by VR/AR Collectives and Girls in Tech. It was only a one-day event, but I really enjoyed it. It was great to see 100 different lovely ladies from various background, all itching to learn this new technology and from each other. During pitching, a lot of… Read More »

Seattle HoloHack

By | May 24, 2016

I had to skip the Seattle VR Hackaton back in the end of April since both of us are moving to back to Seattle for good. However, three weeks ago as I flew back to Orange County, CA to get everything ready for long-distance mover, I caught news about Microsoft Hololens Hackaton. I jumped on… Read More »

Ludum Dare 35 – Detective Alice

By | April 20, 2016

First of all, to all of you solo developers, I have to say, you are awesome! Because working solo is rough. Yesterday I finished my first Ludum Dare game jam project. I decided to work solo for this, so I can test my Unity skills. It was definitely hard. This was the first time I… Read More »