Oculus Launchpad bootcamp

By | June 14, 2017

In April I heard someone from AR/VR Collective mentioned about Oculus Launchpad. I knew nothing about it, but heard that we can get hardware and travel stiped for the bootcamp, so I applied. I had no expectation or whatsoever.. Somehow a couple weeks ago I heard the news that I got selected, yay! As the… Read More »

Power of Play Volunteering

By | April 27, 2017

What do you do when you want to attend conference but you don’t have enough budget to pay for it? Try volunteering! That was exactly what I did to attend Power of Play on the 25th. I have tried volunteering with IGDA in the past, so when I heard about this conference and how it… Read More »

Seattle VR Hackaton V

By | April 26, 2017

In April, I participated in Seattle VR Hackathon V. I joined a team that wanted to make game on Hololens. One of the member was Livio, a good dev I’ve worked with in the past. Our game, My Little Kaiju, was a side-scroller platformer game where player controlled a rampaging Kaiju across an alien world.… Read More »

Design for Social VR

By | April 6, 2017

Over the weekend, I was invited to mentor at a one-day event called Mindful Realities Makeathon, which was organized by  @WeMakeRealities, a group formed in the wake of harassment news from recent social VR experiences, and hosted by Substantial in Seattle.  Unlike other VR/AR hackathons, many of the attendees were not developers. There were researchers,… Read More »

Wave Bot – Global Game Jam 2017

By | February 5, 2017

This year, PG and I were participating in Global Game Jam at Seattle Indies Workshop in SODO. On Friday night, I came to the event with the intent of creating something weird and fun. During the social, before the theme was announced, I tried to talk to as many people as possible and figure out… Read More »

Happy New Year!

By | January 5, 2017

Happy new year, everyone!  We hope all of you managed to get some relaxing break over the holiday. We sure did. I wrapped up my last contract work right after Christmas. Currently I am looking for new opportunities for 3D environmental artist. In the meantime, both me and PG will be working on a new… Read More »

Ludum Dare 37 – Mischievous Room VR

By | December 16, 2016

I’ve been wanting to try a flying VR experience for a while. We finally got our HTC Vive about 1.5 months ago. So last week, in preparation for Ludum Dare 37, I was looking into some flying mechanics. Of course, as the game jam started, it announced its theme of “One Room”.  I face-palmed. Then… Read More »

Immerse Conference

By | October 16, 2016

Last week I spent two days volunteering for Immerse, a VR/AR conference held in Bellevue, WA. At first, I didn’t even plan to attend this event, since it was right before Steam Dev Days. However, after getting information that I can get free pass in exchange for ‘a few hours of volunteering’, I jumped at… Read More »

Chinnie’s Portfolio

By | October 9, 2016

Yay! After months of procrastinating, I finally finished setting up my portfolio. I have been doing contract work for Mr. Tired Media on a visual novel/dungeon crawling zombie game called Undead Darlings ~No Cure for Love~. I am responsible to create some props and environmental art for a few dungeons. You can view my portfolio… Read More »

Category: art

October Activities

By | October 1, 2016

Wow, October is definitely busy, especially for VR/AR/mixed reality fans. We have Google announcements, then Oculus OC3 announcements. Here in Seattle, there will be one-day VR conference in Bellevue, Immerse on October 11th. The next two days after that, on October 12 and 13, is Steam Dev Days. I will be attending these two events,… Read More »