Global Game Jam 2016

By | February 6, 2016

Hello everyone,

After a long hiatus, we have some update. Last week I participated in 2016 Global Game Jam. I just moved back from Southern California to Seattle area, so this was a great opportunity for me to start reconnecting and meeting new people. It also has been 4 years since the last time I participate in a game jam.

There were two jam sites in Seattle. I went to the one at Indies Workshop. This year”s theme is “ritual”. After brainstorming and pitching, we formed into groups based on our project interest. I joined Team Hail Mary, with Phil Fortier as our solo programmer, Solon Scott as project manager and designer, and Sean Burton as designer and sound engineer. I was responsible with 2D and 3D art for this project.

Our game, Hello Sportsfans! is a rhythm game to emulate the experience of watching sport event in an unfamiliar stadium, with no knowledge of the cheering ritual of the fans. By listening and watching visual cues, the player can join in the fun in cheering and supporting their favorite team. In 48 hours, we managed to implement most of the features we wanted. It was a great experience, and my team mates were creative and wonderful people. Definitely made me glad to return to this city.

You can find the demo of this game here. A post-mortem write-up will come in the future.